Please note: this course list reflects the 2026/27 enrolment year’s offering and may not match your personal study plan. If you are already enrolled, refer to your official plan on the student portal.
Further information about the master programme is available at this page.
1st Msc Year
1st Semester
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Cognitive Science for UX
Explores how perception, attention, memory, emotion and embodied cognition shape user experience, applying cognitive science to the analysis and design of accessible, effective and responsible interactive systems.
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Digital Art
Explores the history and contemporary practices of digital and media art, helping students critically assess the use of technology and balance form, content and innovation in creative processes.
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Hardware & Software Technologies for Design
Develops practical skills in designing and prototyping interactive systems by combining hardware, software, sensors, actuators and IoT connectivity through a hands-on learning approach.
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UX Design
Introduces UX and interaction design methods, guiding students from user and context research to experience mapping, concept development, prototyping and validation of interactive products and services.
2nd Semester
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Business Innovation & Digital Strategies
Explores how innovation, digital transformation, business models and platform thinking can create value, guiding students in developing actionable digital strategies for real organisations.
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Digital Design Studio (DI1)
Guides students through the analysis, redesign, prototyping and testing of multi-touchpoint interactive systems, applying UX and UI methods to create coherent and effective user experiences.
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Digital Design Studio (DI2)
Guides students through the analysis, redesign, prototyping and testing of multi-touchpoint interactive systems, applying UX and UI methods to create coherent and effective user experiences.
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Embodied Interaction Studio
[Elective – alternative to Envisioning AI through Design]
Explores the perceptual, cognitive, tangible and social dimensions of embodied interaction through the design, prototyping and evaluation of physical interactive systems.
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Envisioning AI Through Design
[Elective – alternative to Embodied Interaction Studio]
Guides students in designing responsible AI-enabled digital services, from user research and concept development to interactive prototyping, while critically considering technological opportunities, limitations and ethical implications.
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User Centred Design Workshop
Engages students in a one-week design sprint addressing topics proposed by professors or partner companies, with the opportunity to choose from different project briefs.
2nd MSc Year
1st Semester
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Final Design Studio 1
[Elective – Alternative to Final Design Studio 2]
Guides students through the agile, human-centred design of innovative products and systems combining physical and digital components, integrating research, co-design, storytelling and technology to develop and communicate functional interactive prototypes.
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Final Design Studio 2
[Elective – Alternative to Final Design Studio 1]
Explores how more-than-human design and generative AI can be combined to imagine and prototype regenerative, multispecies futures through speculative and interactive design methods.
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Final Design Studio SWT
[Reserved to students enrolled in the Interdisciplinary Programme in Smart Wearable Technologies]
Guides students in designing smart eyewear for health and wellbeing, combining user research, wearable sensing technologies, interaction design, iterative prototyping and validation.
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Living Interaction Design
[Elective – Alternative to Virtual & Physical Prototyping]
Explores interaction design with biological materials and living systems, combining hands-on experimentation and hybrid prototyping with circular, regenerative and more-than-human perspectives.
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Professional Workshop
Engages students in an intensive design experience addressing real-world challenges proposed by companies, institutions or professionals, with multiple workshop options from which to choose.
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Professional Workshop SWT
[Reserved to student enrolled in the Interdisciplinary Programme in Smart Wearable Technologies]
Engages students in an intensive one-week design sprint with EssilorLuxottica, working in interdisciplinary teams to develop and communicate innovative smart-eyewear concepts in response to company briefs.
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Virtual and Physical Prototyping
[Elective – Alternative to Living Interaction Design]
Develops skills in designing, prototyping and evaluating interactive experiences across virtual, augmented and physical environments, using tools such as Unity, Vuforia and Arduino alongside AI-supported workflows.
2nd Semester
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Elective Courses
Allows students to personalise their study path by selecting two courses from a range of elective courses offered within the MSc programme and across the School of Design.
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Internship
Provides students with professional experience in a company, design studio or institution, allowing them to apply and further develop their skills in a real working environment.