Project Info





Digital art


Valentina Tanni, Vinicio Bordin

DIGITAL ART – Course content and learning outcomes


Course content

The course offers a wide survey on the different types of digital art, through an historical overview
that traces the evolution of the relationship between art and technology from the 1950’s to the
present. The topic will be explored using a selection of significant case studies that include
computer art, interactive installations, net art, software art, game art, artificial intelligence,
augmented reality and virtual reality.
Some of the lessons will be dedicated to the specific task of designing multimedia environments
and exhibitions, with the analysis of relevant case studies and a practical exercise.

Inside the lens


  • Chiara Barzaghi
  • Simone Benesso
  • Susanna Berra
  • Diego Felipe Castro Salvador
  • Barbara Gualandris



  • Roberto Rizzo
  • Sandra Grazia Tedesco
  • Fabiola Sartor
  • Luna Alessia Rota
  • Cristina Sambinelli


Project inspired by Lotte Reiniger


  • Caterina Beleffi
  • Elena Spadoni
  • Pierstefano Bellani
  • Walter Piccolo
  • Cansu Hızlı
  • Sandra Tonts



  • Fabio Desougs
  • Franziska Fink
  • Valeria Guiot
  • Giorgia Palazzo
  • Gabrielle Spano’

Project for the Brion’s Tomb by Carlo Scarpa


  • Abbatantuono Francesca
  • Bernecich Francesca
  • Cariboni Iacopo
  • Finardi Emilia
  • Interlandi Giulio
  • Rho Federica

Learning outcomes

At the end of this course students will:

  • Have knowledge of the historical development of new media art with its different genres
  • Have knowledge of the works made by some of the most important new media artists
  • Have knowledge of some key concepts that characterize the relationship between art and
    technology such as interactivity and generativity
  • Be able to describe and analyze an artwork that involve the use of digital technologies
  • Have knowledge of the basic principles and techniques used in multimedia exhibition